The Camo Ranger should provide long range support if its teammates are being chased or entering a fire fight. If it is discovered in a snipe point it should use its Zombie Stink Cloud to make a get away to another snipe point. Try to engage him at midrange and stay mobile to give Camo Ranger players a hard time.Ĭamo Ranger should try to find places where it can go undetected by the plants for long periods of time. Chompers should avoid Camo Rangers at all costs unless they are on ground level nearby. Peashooter and Sunflower should not try to fight Camo Ranger at range unless they are in their Pea Gatling/ Sunbeam form (that is if they don't have ZPGs). Cactus is the best counter at range as the Cactus can match its range before it can get set up. The Camo Ranger is a really strong opponent to face and is really strong at close range if the player has good aim. His primary weapon is more suitable for close- to mid-ranged combat than other snipers as well, so the player can defend themselves if they make a fatal mistake. The Zombie Stink Cloud allows the player to disappear if spotted or in danger, and the quick countdown of the ZPG trains the player to make accurate shots with a short aiming time. The Rocket Jump allows players to explore possible vantage points and understand what makes a vantage point good. This is also a great character for those aiming to learn how to be a better sniper. If you take fire from the enemy team, look for cover and wait until you are done healing in order to continue attacking. Your choice of ZPG is throw-up between what you prefer, with the default ZPG being good for destroying singular targets and the Multi-Rocket being good at damaging groups of plants. Good loadouts are the Super Stink Cloud and the Rocket Jump. The differences with the Camo Ranger's rifle is that in exchange for weaker bullets (when compared to the Cactus) it grants a faster firing rate and greater survivability in close-quarters. This Foot Soldier variant is the zombies' counter to the Cactus and its strategies are therefore largely the same. His ammo count, fire rate, and reload speed are also comparable to Cactus, so most strategies with her will work with the Camo Ranger. As with Cactus, Camo Ranger's weapon is somewhat inaccurate up close, so the Camo Ranger should stay back away from the fight sniping plants from a distance. The player earns a character piece for each rank you level up starting at level 6 all the way to level 10.Ĭamo Ranger is a good sniper that the zombie team has to offer providing if it is used correctly. They need to do this by completing challenges with the Foot Soldier and any of his variants. In order to unlock this variant in the first game, the player must reach Level 10 with the Foot Soldier class. Super Camo Ammo boosts damage, but is hard to find when dropped. Hidden ammo discovered resulting in ammo capacity increase. The Reload Enhancement Thing reloads faster! Extra Hidden Ammo Weapon upgrades Reload Enhancement Thing It requires a 25-second recharge after use.Īn alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket. ZPG fires an extremely powerful projectile that explodes on impact. This ability is good if you want to get around places faster. It requires a 20-second recharge after use.Īn alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. It is very useful for gaining an elevated advantage. Rocket Jump will launch the zombie high into the air. It requires a 20-second recharge after use.Īn alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud. The gas is also extremely helpful for cover. Zombie Stink Cloud arcs a gas grenade in front of the zombie any plants inside the gas suffer damage. The weapon fires at a rate of fire of 250 RPM (rounds per minute) and has a projectile speed of 850 m/s. It deals 15 - 13 damage (18 - 15 critical) with damage dropoff starting at 30 meters and ending at 60. The primary weapon of the Camo Ranger is the Camo Surprise. The base long range damage per hit is 14 and the critical is 17.The base middle range damage per hit is 15 and the critical is 18.The base close range damage per hit is 16 and the critical is 19.The facts below apply to a fully upgraded weapon. With his extra long scope, Camo Ranger can vanquish Plants from huge distances! AI Health He often loses his gun when setting it down.
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